Civilization: Domination
So Mike came over Thursday, and we tested this board game he was developing.
Key syllable here is develop"ing". Meaning that it was still in the process of being develop"ed". See, it didn't have the tech-tree. That, combined with the fact that there wasn't exactly a recourse system (kind of a cool idea, but it sort of fell flat, imo) meant that the most powerful buildings, weapons, and troops were available for free, as much as we wanted.
On the bright side, such results help define what needs to be modified. Like my Greek legions being smashed my giant mechs is just not cool. :-P
4 Comments:
At 4:43 PM, Anonymous said…
Paul, Greek legions getting crushed by giant mechas is practically the definition of cool.
At 11:52 AM, Ethan said…
I'll have to agree with Phil on this one.
At 11:52 AM, Rachel said…
As does Matt (well, and me, too)...
At 4:23 PM, Anonymous said…
That is possible believe it or not. For if the player doesn't get themselves high enough in tech or gets lots of bad luck Greeks vs. Mechs would ensue ;). Spartans could stand a decent chance. Though the likely hood of that happening is small.
Yes a lot of things fell flat, but next time it should work a LOT smoother. Consider that the Alpha version and the next one the Beta. Been working on and off and got some promising things going including incorporating a few of your suggestions.
Btw thanks for the publicity. ;)
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